Dead Rising 2 Walkthrough
Posted on: August 17, 2011
Play as protagonist Chuck Green in Dead Rising 2 with a video and written walkthrough that helps players navigate their way through the game. Learn how to do a "Hail Mary," "Dynameat," "The Paddlesaw" and other combos as players navigate their way through Fortune City and fight off thousands of zombies.
Story
Taking place several years after the events of the original Dead Rising, the player controls motocross racer Chuck Greene, the latest contestant of the violent competition game show Terror Is Reality. Contestants of the game show must fight and dispose off zombies on live TV. Chuck is participating in the game show with plans on using the prize money to buy the drug "Zombrex" for his infected daughter, Katie, in hopes that the expensive drug can cure her. Unfortunately for Chuck, the city where filming is taking place, Fortune City, becomes under siege with a zombie outbreak, protesters demonstrating for "zombie rights", assassins, and a conspiracy that threatens to engulf him and his efforts to save his daughter.
Gameplay
The player controls a character in the third person and battles off zombies while performing missions and objectives. The zombie hordes are massive and literally number in the thousands. The player can in turn find plenty of weapons and even manufacture their own custom creations to fight off the zombies. The game also includes multiplayer co-op in where players can both control a character and work to complete the missions. If players are separated, they can read information on the screen that informs the viewer what the other partner is up to (under attack, dying, etc.).
Dead Rising Series
The first video game in the Dead Rising series was released on August 8, 2006, in North America. Their stunning use of graphic and sound led to many awards, including "Best Action Adventure Game of 2006" and "Best Sound Effects" by Gamespot, and "Most Innovative Design for Xbox 360 from IGN. A remake of the original game was release for the Wii, entitled Dead Rising: Chop Til You Drop in 2009. It was preceded by a mibile phone version, released in 2008. Dead Rising 2 was released in 2010, and takes place many years after the storyline in the first game, located in Fortune City.
Dead Rising 2 Controls
For the Xbox 360
- A: Jump
- B: Interact
- X: Attack/Eat (Hold to use secondary attack)
- Y: Call Survivor
- RT: Shoot firearm
- LT: Aim
- RB: Switch Weapon
- LB: Switch Weapon
- Back: Map Screen
- Start: Pause Menu
- Up (D-Pad): Unequip item
- Down (D-Pad): Drop item
- Right (D-Pad): Answer Calls
- Left (D-Pad): Check watch/side missions
Dead Rising 2 Tips
Inventory Management
Inventory management is hugely important in Dead Rising 2, especially in the beginning of the game when you don't have that many inventory slots. As a general rule of thumb, try to always have at least one primary bread-and-butter type weapon (like the Spiked Bat) that you can fall back on in almost any occasion, one back up weapon for when that one breaks, a health item (like orange juice), and then use the remaining item slots for ingredients for new weapons.
As your inventory space increases, you'll be able to pack more health items and more back up weapons. Carrying spare health items is extremely important because death in Dead Rising 2 means that you've got to load up your last save. There are absolutely no checkpoints to be found.
Save Files
This is EXTREMELY important
Like it's predecessor, Dead Rising 2's main story missions are on a timer. If you fail to reach the meeting point for the next case file mission, you will be unable to progress through the remainder of the story and will be forced to load your last save or start over.
With this in mind, it's important that you save often, but it's also important to save intelligently. If you've only got an hour to get to the next case mission and you're halfway across fortune city, make sure you save in an empty save slot. That way, if you find that there's no way to make it to the case mission in time, you can still load up an earlier save instead of having to start all over from the beginning.
Similarly, you should avoid overwriting a save file if you're in a particularly dangerous area with very little life and no health items. Dead Rising 2 thankfully offers three save slots, so make sure to use them to avoid getting yourself in a situation where you're forced to start over from the very beginning.
Escorting Survivors
Much of your time in Dead Rising 2 will be spent escorting survivors found in Fortune City and leading them back to the safe house. This can be a fairly painstaking process, but here a few tips to make things easier.
- If a survivor is unarmed, give them a weapon. It may seem like a waste, but it helps in the long run if they are able to put up a fight and not get grabbed so often by zombies.
- Survivors that are hurt or otherwise incapacitated need to be carried or have a shoulder to lean on. Press B near them to pick them up and ferry them to the safehouse.
- Once you pick up a survivor, there's no arrow that leads you to the safehouse, so you'll have to chart your own course. Remember that the safehouse is located in the Royal Flush Plaza in a long maintenance hall. Consult your map frequently to make sure you don't start going off course.
- Press Y to gather your party together and hold LT and press Y to command them to move to a specific location. Telling them to move can be helpful when you need to clear a large group of zombies and don't want them getting in your way.
- Be careful not to hit the survivors! Not only will they retaliate from time to time, but if you're really mean to them, they will actually defect and turn on you. Then you'll have to kill them and you won't get any PP bonus for rescuing them.
- Before you move to a new area of Fortune City, make sure that your survivors are close enough to move with you. You'll see a green icon appear near their name when they are close enough. If you just entered a new area and you see that one of the survivors is taking lots of damage really quickly, it's because you left them behind. Quickly go back and make sure they follow you to the next area.
Dead Rising 2 Combo Cards
- Spiked Bat: (Baseball Bat + Box of Nails): This is the first and one of the most consistently useful combo cards you obtain. Both required items can be found in the very first maintenance room near the safehouse.
- Drill Bucket: (Power Drill + Bucket): Despite being very cool to look at, the fact that it only kills one zombie at a time, takes a while to finish working, and must be picked up again after each use makes this a pretty impractical weapon.
- I.E.D (Box of Nails + Propane Tank): Extremely powerful as a melee item and capable of killing a huge number of zombies when shot from a distance, the Improvised Explosive Device is a great weapon early on for upping your zombie kill count. It's main drawback is that it cannot be stored in your inventory.
- Molotov: (Newspaper + Whiskey): Behaves pretty much as you'd expect a molotov cocktail to behave. Sets zombies on fire, decent radius, and uses two otherwise useless items.
- Pole Weapon: (Push Broom + Machete): An excellent all around melee weapon with decent durability, great damage, excellent range, and good crowd control. Push brooms can be found in the hallway leading to the safehouse while machetes can be found in Shank's knife store in the Palisades Mall, various cooking stores, and Albert's Apparel on the second floor of Royal Flush Plaza.
- Air Horn: (Pylon + Spray Paint) A very short range weapon that causes zombies heads to explode if they listen to the horn for too long. Great PP bonus for killing enemies with this, but the range is so short and you're forced to stand still for so long that it becomes risky to use when zombies can approach you from behind.
- Gem Blower: (Gems + Leaf Blower) Fantastic ranged weapon with great power, a good amount of ammo, and gives some great PP for each kill. Gems can be found in the jewelery store in Royal Flush Plaza while Leaf Blowers can usually be found in the north end of the park.
- Fountain Lizard: (Lizard Mask + Fountain Firework) Putting this on a zombie will cause all other zombies to crowd around it, giving you the opportunity to use some kind of explosive to blow them all up at once.
- Hacker: (Flashlight + Computer Case): Against zombies, this is nothing more than a tazer. But when used on ATMs, slot machines, and vending machines, you can make some pretty good money.
- Ripper: (Cement Saw + Saw Blade): This weapon must be revved before use and cannot be kept in your inventory. It's a strong weapon for sure, but there are more versatile weapons out there.
- Electric Chair: (Wheelchair + Battery): This weapon is an excellent tool for getting around while it lasts. If you're ever in the Americana Casino near the American Historium store on the way to the arena, head to the maintenance room and put one of these together to make your trip much easier.
- Flaming Gloves: (Boxing Gloves + Motor Oil): If you're going to make something with the boxing gloves, you'd be better suited to just make Knife Gloves. These are only useful for setting zombies on fire and killing them over time, but zombies that are on fire can still attack you.
- Heliblade: (Toy Helicopter + Machete): A fun little toy that hovers in place, makes noise to attract zombies, and cuts them up when the get close. Useful for amusement and as a distraction, but not much else.
- Fire Spitter: (Toy Spitball Gun + Tiki Torch): This is a fairly useful ranged weapon that comes with lots of ammo right off the bat. Good to use against Psychopaths that you're having trouble with in the melee fight.
- Beer Hat: (Construction Hat + Beer): On demand health restoration with multiple uses. Just don't drink too much and become sick.
- Sticky Bomb: (Lawn Dar + Dynamite): You only get one per construction, but it's a nice way to clear out a crowd of zombies for some extra PP.
- Driller: (Power Drill + Spear): Only hits one zombie at a time, but it's pretty fast and will kill them in one hit every time, with the exception of special zombies. A good back-up in case your spiked bat gets destroyed.
- Defiler: (Fire Axe + Sledgehammer): If the Spiked Bat is the perfect main weapon, the Defiler is the perfect secondary weapon. It's a bit slow to swing, but will destroy or at least immoblize anything it touches in its wide swing. Add to that some decent durability and easily found ingredients and you've got one of the best combos in the game.
- Hail Mary: (Grenade + Football) Both of these items are kind of rare, making this item a little too hard to find for a single use weapon, but the explosion it makes it pretty powerful and is a great way to clear out mobs of zombies.
- Freezer Bomb: (Fire Extinguisher + Dynamite): Like a bomb, only it freezes stuff. There are better uses for both items.
- Knife Gloves: (Boxing Gloves + Bowie Knife)" Awesome combo card that in many ways is better than the Spiked Bat as a main weapon. It's only downside is that it takes a long time to actually obtain the Combo Card for it, and Bowie Knives and boxing gloves are not as convenient to find as the bat and nails.
- Roaring Thunder: (Zombie Mask + Battery): Place this mask on a zombie's head and it will zap any zombie that gets close to it. Fun to use, but not very practical.
- Super Slicer: (Servbot Mask + Lawn Mower): Hilarious to use and comes with an awesome charge attack when you get the combo card for it, but the fact that you drop it when you get hit and cannot put it in your inventory limits its use.
- Handy Chipper: (Wheel Chair + Lawn Mower): Similar to the electric chair, but not as good because it only kills enemies that end up sitting in the chair. Still, a fun weapon to use and a good way to get around.
- Dynameat: (Hunk of Meat + Dynamite): Zombies pick up the meat, take a bite, and then boom. There are better explosives, but the distraction element of this is a nice bonus.
- Electric Rake: (Rake + Battery): Again, the only problem with this weapon is that you can't store it. Still, it's a powerful and durable weapon that can instantly take out a line of zombies when the lightning jumps between them.
- Parablower: (Parasol + Leaf Blower): Another item that cannot be stored, must be revved and is dropped upon getting hit. Will kill and knock away zombies that are hit, but you might be better served just using the parasol as a means to get around and save the leaf blower until you can make a Gem Blower.
- Boomstick: (Shotgun + Pitchfork): A melee weapon with an ammo count. Satisfying to use, but not that much utility due to the fact that it only kills one zombie at a time. Shotguns alone provide a better value.
- Auger: (Drill Motor + Pitchfork) The Auger with just the scratch card is just another motor powered weapon. But if you can get the combo card for it and hold down X to impale a zombie, you can spin them around and use their bodies to knock away others until all that's left on the pitchfork is a torso.
- Infernal Arms: (Training Sword + Motor Oil): A sword and shield duo that can set enemies on fire and hit with a four hit combo. With the combo card, you can use a shield charge attack by holding down the X button. Going into ranged mode will allow you to block projectiles and attack with your shield.
- Porta Mower: (2x4 + Lawn Mower): With the combo card, this can make zombies disappear into a pool of blood. Otherwise it's just a big piece of furniture that you slowly swing around.
- Super BFG: (Blast Frequency Gun + Amplifier): Whenever you get a Blast Frequency Gun, hold on to it so you can create one of these. A Super BFG can absolutely destroy a crowd of zombies from a safe distance and has plenty of ammo to spare. It's the best zombie killing ranged weapon in the game.
- Tesla Ball: (Bingo Ball Cage + Battery): Can be swung or thrown for maximum damage. As the ball rolls, its lightning will zap and kill any nearby zombies.
- Spear Launcher (Spear + Leaf Blower): While this gun comes with plenty of ammo, the fact that it can only kill one zombie at a time and cannot be saved in your inventory reduces its value.
- Blitzkrieg: (Merc Assault Rifle + Electric Chair): One of the coolest weapons in the game is also one of the hardest to create. You need to first create an electric chair, and then combine it with the fairly rare Merc Assault Rifle. Still, it's worth it when you're able to drive around and shoot down masses of zombies with dual assault rifles on each arm of the chair.
- Flamethrower: (Water Gun + Gasoline Canister): Great weapon to have when you're able to stand above zombies and simply spread fire on them as they helplessly try to reach you. Just be aware of its short range and inability to kill zombies on impact.
- Rocket Launcher: (Rocket Fireworkds + Lead Pipe): Not very reliable when it comes to aiming at specific targets, but this makeshift rocket launcher is great for opening fire into a crowd of zombies and watching the PP flow in.
- Plate Launcher: (Plates + Cement Saw): Another ranged weapon that can't be stored. Very powerful and has plates that go through zombies to hit other behind them.
- Blazing Aces: (Tennis Racquet + Tiki Torch): Lights enemies on fire and shoots balls that bounce to other enemies, but you might be better served to save the Tiki Torch to combine it with the Toy Spitball Gun.
- Exsanguinator: (Vacuum Cleaner + Saw Blade)
- Power Guitar: (Electric Guitar + Amplifier): Regular attack is non lethal and will knock enemies to the ground while the heavy attack will kill nearby enemies who stay in range for too long. The clear out attack is nice, but it takes a little too long to kill enemies and leaves you too vulnerable.
- Burning Skull: (Bull Skull + Motor Oil): Run over crowds of zombies and set them on fire. Not much else to say other than "awesome".
- Laser Sword: (Flashlight + Gems): Extremely powerful melee weapon that is only held back by its relative lack of durability compared to other melee weapons and its wide swings that leave you open for attack while you recover.
- Blambow: (Bow and Arrow + Dynamite): Excellent ranged weapon with a pretty self-explanatory name that has only one drawback: It only gives you 10 shots. Still, with those 10 shots, you can kill plenty of zombies to make it worthwhile.
- Holy Arms: (Training Sword + Box of Nails): Same as the Infernal Arms, except these don't set enemies on fire and instead hurt more per hit.
- Freedom Bear: (Robot Bear + LMG): Essentially a sentry gun that will mow down all zombies that cross its path.
- Paddlesaw: (Paddle + Chain Saw): As you'd guess, you can't put this in your inventory, but with one of these, nothing can stand in your way. Even if you don't use its attack, the two chainsaws on each end will keep enemies from bothering you as you run to your next location.
- Snowball Cannon: (Fire Extinguisher + Water Gun): Freezes enemies and then shatters them. Not very useful, but gives nice PP early on.
- Tenderizers: (MMA Gloves + Box of Nails): Easy to find ingredients make for a fairly decent and durable replacement for Knife Gloves.
The Beginning
- When you first begin Dead Rising 2, you'll have to compete in a Terror is Reality minigame that involes you mowing down zombies in your chainsaw bike. Go for the ones with the balls on their head, as they give the most points.
- It doesnt matter what you place in this game, but you'll get a cash bonus for coming in first.
- When all hell breaks loose and zombies are everywhere, grab a guitar and a baseball bat to use as your main weapons and work your way over to the dressing room to find Katey. Just follow the arrow.
- With Katey in your arms, you'll only be able to use a slow kick to knock Zombies out of the way. Only use it if you're completely stuck between groups of zombies.
- Once you reach the exit, watch the cutscene and you'll arrive at the Safehouse.
Dead Rising 2 Walkthrough - Part 1
Finding Zombrex #1
- Before you leave the safehouse, make sure to stock up on necessary items. Take some orange juice and milk as your healing items, and then grab a fire axe as your main zombie killing weapon. Then leave through the vent.
- As you're heading through the corridor to reach the plaza, pick up either a sledgehammer or a baseball bat as your secondary weapon.
- Now that you're all stocked up, follow the arrow through the Royal Flush Plaza until you reach the pharmacy.
- Once in the pharmacy, you'll have to take on a group of Looters. Switch to your fireaxe and start hacking away.
- With all of them dead, you can get the pharmacy key, head through the door behind the counter, and claim your zombrex.
- Before you head back to the safehouse, make sure you talk to the pharmacist and escort her to the safehouse as well. You'll get a huge PP bonus both for getting her to follow you, and for getting her safely back.
Dead Rising 2 Walkthrough - Part 3
Killing Time (And Zombies) In Fortune City #1
- You have some time to wait before your have to give Katey her Zombrex, so here are a couple of productive things to do in Royal Flush Plaza while you wait for 7:00 a.m.
- Grab a sledgehammer and head over to the Man's Sport Stand store near the safehouse where you'll find a "Test Your Strength" carnival game. Use the sledgehammer's secondary attack on it and you'll get a 5,000 PP bonus.
- Next you can head over to the Flaming Craps table in one of the connectors of the Plaza and start throwing around one of the die until both add up to 7. You'll get 10,000 PP.
- Head over to the SportTrance store and play the Casino Cup minigame. Press the A button to start your swing, then press A again when the line gets into the green zone for a hole in one.
- TIP: You can play this game multiple times for more PP, but the dollar cost increases each time you win.
- You could also go into the various kid's toy stores and grab some toys to bring back to the safehouse for Katey.
- Once 7:00 a.m. starts to roll around, make sure to high tail it back to the safehouse. If you miss the deadline to give Katey her Zombrex, you won't be able to progress any further in the game's story.
Case File 1
Contents |
Case 1-1
- Just heading back to Stacey and listening to the news story on the television will complete case 1-1.
Case 1-2
- Chuck needs to have words with reporter Rebecca Chang, who is currently at the Fortune City hotel. Head over to the vent and talk to Sullivan to get the maintenance key. This will allow chuck to access all of the maintenance rooms in Fortune City and get started combining weapons.
- Start off by visiting the first maintenance room as you make your way into the Plaza. Inside you'll find a baseball and a box of nails. Combine these two items to make a Spiked Bat, one of the most consistently useful weapons in the game.
- NOTE: There will be several sidemissions for you to complete if you don't want to tackle the case file immediately. Check the sidemissions section of this walkthrough (which is still being made) for more information.
- Follow the arrow to reach the lobby of the Fortune City hotel where Rebecca Chang will be waiting for you.
Case 1-3
- With Rebecca in tow, follow her as she leads you through the construction area and towards the security room.
- Rebecca will make a stop at the nearby bathroom to allow you to save your game. Take her up on her offer and then talk to her again to continue moving.
- Once you reach the security room, Rebecca will use her lockpicking skills to unlock the door. The guards are dead, and it wasn't the zombies who did it. Rebecca will leave your party and says that she'll meet you at the safehouse.
Case 1-4
- All you have to do now is return to the safehouse and form a shaky alliance between Chuck, Stacey, Rebecca, and Sullivan.
Dead Rising 2 Walkthrough - Part 4
Dead Rising 2 Walkthrough - Part 5
Killing Time (And Zombies) In Fortune City #2
- Case 2 doesn't start until 7:30 p.m., so you'll likely have some more time to kill. Aside from completing your available sidemissions, here are a few other ways to kill some time.
- If you enter the Yucatan Casino, you'll trigger a psychopath battle against Ted and Snowflake. Make sure to save before going into the casino and come prepared with health items and two reliable weapons.
- When the battle begins, you can just go to town on Ted and completely ignore Snowflake unless she starts charging towards you, in which case you should run.
- Once you get down to about two bars of life, start running away to a safe location and use your health items to restore your energy.
- When you take Ted down, you'll get a huge PP boost from defeating a psychopath, but Snowflake will still roam the casino.
- If you can find three steaks and feed them to snowflake by tossing them in front of the tiger, you'll be able to tame the beast, causing it to become a follower.
- Once you have Snowflake in your party, or killed, you'll also be able to recruit another survivor that would not join you otherwise. His name is Lenny and he can be found in the casino's VIP room to the south.
Sidemissions Available
This is a list of sidemissions that have likely become available from the start of case 1 to the beginning of case 2 along with a quick description
- Happily Ever After: Survivor rescue
- Lost: Survivor Rescue
- One Man's Trash: Visit the pawnshop
- Worker's Compensation: Survivor rescue (Stuart needs to be hit a few times before he starts following you)
- Lush-ious Lady: Survivor Rescue (Brittney needs to be carried)
- Welcome to the Family: Survivor Rescue
- Short Sighted: Survivor Rescue
Case File 2
Case 2-1
- Simply head back to the safehouse and speak with Stacey to get Case 2 underway and complete 2-1.
Case 2-2
- From the safehouse, follow the arrow from the plaza, to the park, to the Palisades Mall, and then find the door that takes you Underground. Along the way, pack a few spiked bats and make a Painkiller or Quick Step as a health item and stat booster.
- TIP: You can brew some quick step by heading to the blender in the Shots and Awe bar at Americana Casino and mixing two wine bottles. Painkiller can be made by blending two vodkas.
- Once you reach your destination you'll learn who's really behind this zombie outbreak in Fortune City.
- As he leaves, he will order his mercenaries to take you out. Stay in cover and wait for a small break in their fire to rush out and try to get in range with your spiked bat. You'll take some damage, but if you have a painkiller or quick step activated, you should be able to get in close without much of a problem.
- If you need more health, you can also find some orange juice near the spot where you started once the cutscene ended.
- Once you kill the mercs, it'll be time to chase after that train.
- You'll be on a motorcycle with the objective of trying to actually jump on to the train. You'll do this by keeping a constant close proximity to the train and then hitting one of the ramps on the side to soar on to the train. Don't worry about a pretty landing. As soon as you're over the train, a cutscene will do the landing for you.
- You've got more mercenaries to take care of once you're on the train. Try to get them to chase after you as you hide behind cover, ready to take them out once they get close.
- TIP: Feel free to take one of the merc's assault rifles, but just know that guns in Dead Rising 2 are not quite as effective as you might think. They run out of ammo really quickly and don't deal much damage compared to a nice spiked bat in the face.
- Once you make it to the end of the train, you'll complete this case.
Dead Rising 2 Walkthrough - Part 6
Dead Rising 2 Walkthrough - Part 7
Finding Zombrex #2
- Time to get more Zombrex for Katey. You can find some hidden Zombrex in the Americana Casino by entering the Jack's BBQ Shack and heading up to the second floor. Hop on to the counter to near the fire pit and start leaping from light fixture to light fixture until you reach a secret ledge with a bunch of money, a broadsword, and most importantly, another case of Zombrex.
- If you don't want to go searching, you could also check one of the pawnshops and simply purchase some.
- Or finally, you could also complete the Code Blue sidemission which should be available by now.
Killing Time (And Zombies) in Fortune City #3
- Case 3 doesn't start until 10 a.m., so you're good to kill some more time. Just remember to give Katey that Zombrex you found at 7 a.m.
- Why not go around looking for posters that inspire Chuck's imagination, resulting in a new combo card? You can find a poster in the hallway leading to the Men's Restroom in the Yucatan Casino that will inspire Chuck to create the Freedom Bear.
- Another poster is located in the food court in between the Wild West Grill House and the Cucina Donnacci. Examine the poster to learn how to make a Blambow.
- You can find another poster in the Silver Strip near the entrance to the Slot Ranch Casino. Look for a triangular sign in the middle of the road and examine the movie poster to get the Combo Card for the infamous Paddesaw.
- Finally, head over to the Platinum Strip at the other end of the park and head inside the movie theater called the Paradise Platinum Screens. Inside you'll find another movie poster and get the Laser Sword Combo Card.
- There are more combo cards to be found, but it'd be a better idea to go complete some sidemissions for now.
Sidemissions Available
This is a list of sidemissions that have likely become available from the start of case 1 to the beginning of case 2 along with a quick description. Make sure that before you go into a Psychopath battle you come prepared with multiple weapons, a power up drink (painkiller and quick step work great), and have saved your game at a nearby restroom.
- Meet the Contestants: Psychopath Battle
- Barn Burner: Survivor Rescue
- Brains over Brawn: Survivor Rescue (Have a female in your party)
- Chuck the Role Model: Psychopath Battle
- Code Blue: Survivor Rescue (You'll get Zombrex from this!)
- An Industrial Fashion: Survivor Rescue (Willa needs to be carried)
- Tastes Like Chicken: Psychopath Battle
Case File 3
Case 3-1
- As usual, head back to the safehouse and speak with Stacey when it's time to begin the next case to get things rolling.
- As you're leaving the safehouse, be sure to craft at least two spiked bats for use on this case.
Case 3-2
- IMPORTANT NOTE: This case takes a long time to complete. You'll be running all over Fortune City, hitting up all of the casinos and dealing with tough mercenaries. Make sure you give yourself ample time to complete this before the time expires on it.
- Start off by heading to the Americana Casino and following the arrow toward the vault.
- Both at the entrance and inside there will be several mercs armed with assualt rifles. Use the slot machines as cover to get close and then dash towards them to take them out with your spiked bats or whatever other weapon you have for the job.
- Once you've cleared the area, destroy the drill by hitting it with your bat.
- You need to do this two more times for each of the remaining major casinos. Follow the arrows to each location and be prepared for increased merc resistance at each location.
- After you hit up Yucatan, follow the arrow to Fortune Park where the Mercs try to make their getaway in an armored van. There are tons of mercs here, so you might want to play it safe and try to take them out from a distance with an assault rifle.
- When it's clear, whack the armored van until it's destroyed and watch the cutscene that unfolds to complete the case.
- TIP: Make sure to hold over a few assault rifles going into the next case.